diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..7ed3b48 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,5 @@ +{ + "python.linting.pylintArgs": [ + "--extension-pkg-whitelist=pygame" + ] +} \ No newline at end of file diff --git a/__pycache__/settings.cpython-39.pyc b/__pycache__/settings.cpython-39.pyc new file mode 100644 index 0000000..f2f13d3 Binary files /dev/null and b/__pycache__/settings.cpython-39.pyc differ diff --git a/__pycache__/ship.cpython-39.pyc b/__pycache__/ship.cpython-39.pyc new file mode 100644 index 0000000..7aeed06 Binary files /dev/null and b/__pycache__/ship.cpython-39.pyc differ diff --git a/alien_invasion.py b/alien_invasion.py index e977fed..f16e789 100644 --- a/alien_invasion.py +++ b/alien_invasion.py @@ -1,3 +1,4 @@ +"""test""" import sys import pygame @@ -13,8 +14,9 @@ class AlienInvasion: pygame.init() self.settings = Settings() - self.screen = pygame.display.set_mode((self.settings.screen_witdh, self.settings.screen_heigh)) - pygame.display.set.caption("Alien Invasion") + self.screen = pygame.display.set_mode( + (self.settings.screen_witdh, self.settings.screen_heigh)) + pygame.display.set_caption("Alien Invasion") self.ship = Ship(self) @@ -39,5 +41,4 @@ class AlienInvasion: if __name__ == '__main__': # Make a game instance, and run the game.get() ai = AlienInvasion() - ai.run.game() - + ai.run_game() diff --git a/settings.py b/settings.py index eac204d..7cf0845 100644 --- a/settings.py +++ b/settings.py @@ -1,3 +1,5 @@ +"""test""" + class Settings: """A class to store all settings for alien invasion.""" @@ -6,4 +8,4 @@ class Settings: # Screen settings self.screen_witdh = 1200 self.screen_heigh = 800 - self.bg_color =(230, 230, 230) \ No newline at end of file + self.bg_color =(230, 230, 230) diff --git a/ship.py b/ship.py index 8f6d692..929a952 100644 --- a/ship.py +++ b/ship.py @@ -1,3 +1,5 @@ +"""test""" + import pygame class Ship: @@ -18,4 +20,3 @@ class Ship: def blitme(self): """Draw the ship at its current location""" self.screen.blit(self.image, self.rect) -